Numenéra Basics

How to play

  1. GM determines difficulty level and stat
  2. Add any hindrances (H) to the difficulty level
  3. Use skills (S) to ease (E) up to 2 levels
  4. Use assets (A) to ease (E) up to 2 levels
  5. Use effort (EFF) to ease (E) up to your effort cap.
  6. Target number is resulting level (L) x 3
  7. Pay any costs, then roll the D20. If you match or exceed the target, you succeed.

Details

  • Some abilities have costs to use. Some actions may have initial costs. Effort costs 3 for the first level, and 2 for each additional level. Add all of the costs together, then subtract edge. This is how many points it will cost you from the appropriate pool.
  • If the resulting level is 0 or less, you do not roll. Trivial tasks can not crit.
  • Rolls of 19 get a minor effect. Rolls of 20 get a major effect. These effects only occur if the roll was a success. A roll of 20 on a L7 task still fails.
  • Rolls of 1 cause a GM intrusion

Reminders

  • Everyone can do everything that would be considered mundane. Training just makes it easier.
  • Some actions (like healing others) will have special rules, but many will not. Just because there is no rule for it does not mean you can't do it. It just means it has no extra restrictions.
  • Cyphers are everywhere, so use them. You can also salvage unwanted cyphers.
  • XP is rewarded for discovery and completed quests, not for killing monsters. You do not have to be murder hobos.

XP

XP is more like a resource in this game than a goal. You do not all need to be the same tier, so if you want to spend XP on things other then tier options, go ahead. Here are some options:

  • 1XP: Reroll
  • 1XP: Ignore GM Intrusion
  • 1XP: Player Intrusion
  • 2XP: Limited Skill
  • 3XP: Codify/Retcon
  • 4XP: Tiering Options
  • Anything that you can convince me fits the story.

Combat

Actions

Attack
Move immediate distance & attack.
Ability
Use an action ability.
Move
Move short distance.
Run
Move long distance (L4 Speed).
Wait
Delay [Action] until [Trigger].
Help
Assist another character's action. E2 asset if trained or specialized. E1 otherwise.
Distract
H1 (max 1) to the distracted character's attacks.
Draw Attack
The enemy attacks you. (GM may require an INT roll. If so, your defenses are H2.)
Take Attack
Throw yourself in front of an ally at immediate distance. +1 damage.
Combat Effect
Do something that would normally need a minor/major crit. H1/H2, damage -4/-8, but you get the effect if normal damage > 0.
Guard
All defenses E1 asset. Prevent movement around you will Speed roll at H1.
Other
Pretty much anything that would take <10 seconds to do.

Modifiers (flip E/H when defending)

Light Weapon
E1 asset
Cover
H1
Full cover
Cannot attack unless weapon can penetrate
Prone target
E1 asset melee, H1 ranged
High Ground
E1 asset
Surprise
E2 asset if target is completely off-guard. E1 otherwise.
Point Blank Range
E1 asset on range attack at immediate distance.
Moving target
H1 if the target is moving/running.
Low light
H1 (dim), H2 (very dim), H4 (dark)
Mist/Fog
H1 to ranged, H4 ranged if very dense
Hiding target
H1 ranged
Invisible target
H4
Other
Water, low or high gravity, being mounted, jostling, etc. can all have effects.

Anything that is not a skill or effort that eases is considered an asset. Assets can not stack beyond E2.
Difficulty + H(no max) - S(max 2) - A(max 2) - Effort(max 6)

Effort can be used to ease difficulty, or to increase damage +3. Declare before rolling. Free effort levels do not count against your max.

Time and Seasons

Time

Day
28 hours
Week
6 days
Month
31 days
Year
313 days

Seasons and festival days in Radius

Sable
1 month. A season characterised by short days, very little moon or starlight, and calm weather.
Spring
2 months. A time for planting, animal husbandry, and nanite manufacturing (due to decreased magnetic interference).
Festivale
2 days. The celebration of the founding of Radius and end of slavery.
Summer
2 months. A time for growth, medical experimentation, and watersports.
Fall
2 months. A time for harvest, exploration, and celebration.
Winter
2 months. A time for preparation and repair.
Tempest
1 month. A season characterised by violent weather.
Safe Haven
1 day. A day of forgiveness and gratitude.

Radius

Vital Statistics

Rank2
Populationabout 400
Health9, Enchance Happiness x2,
Infrastructure9, General Maintenance x2, Zero: Improved Community Builder
Armor0
Damage7, Train Defenders x2, Teach Martial Skills, Sho'gun: Improved Community Defender

Important Structures

  • Water Purifier
  • Farspeaking Pylon
  • Basic Turret x10
  • Liquid Power Siphon Lvl 4
  • Garden Mech
  • Automender
  • Healing Blossom (Makes Lvl 2 1d6+2 healing cypher)

  • Silster / Caffa Farm
  • Turnip Farm
  • Emergency Stores (9 months)
  • Orphanage (60 orphans)
  • Amphitheatre
  • Blacksmith (eases smithing tasks)
  • Arena

  • Stone and Metal Walls (hinders attacks)
  • Gate house
  • Watchtowers (hinders sneaking into town)
  • Zero's workshop (eases crafting)

Town council

  • Menachen, a crafty Arkus who was a Former PC
  • Harlond, a greasy Returner who makes trouble
  • Chord, an Automaton Philosopher who misses his brother
  • Kadri, an optimistic Diplomat who leads the Amber Gleaners

Other NPCs

  • Axis, an Automaton Gym Leader who reluctantly accepts his fate
  • Mia Xan, a Halluxian Diplomat who raises orphans
  • Josh Slenderman, a skilled Chiurgeon who hides his past
  • Aram, a retired Glaive who trains Aneen
  • Gennd, an industrious Delve who scouts the Beyond
  • Ganilon Brig, a persuasive Arkus who wants control

Opportunities, Threats, & Notes

  • Treaty Jutte Satellite Salvage (-1 health via labor, +1 infrastructure, +10 io/month)
  • Treaty Medulla/Coultan (+1 damage)
  • Known for Human Healing (trained)
  • Known for Grafting (trained)
  • Enemy: Nashino Talo, a Navarene Slaver
  • Enemy: Cult of the Vortex
  • Friend: Evanna, a young Farmer who really likes Sho'gun
  • Friend: Shome, Evanna's brother who escaped the cult
  • Friend: Radius, the Machine God who owes you a favor
  • Friend: Aerridomos, a wealthy Merchant who throws a never-ending party